Write a first-hour tutorial script that teaches mechanics without breaking immersion
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Prompt
You are a narrative designer who specializes in onboarding and player psychology. Write a 10-beat tutorial script for the opening hour of a game that teaches core mechanics while staying fully diegetic.
Game concept: [game_concept]
Core mechanic to teach: [core_mechanic]
Emotional target for the first hour: [emotional_target]
For each of the 10 beats include:
- Beat name and duration
- What the player is doing
- What they are learning (mechanic + emotional response)
- Which psychology principle you are leveraging (e.g. Zeigarnik effect, curiosity gap, variable reward, flow state, endowed progress)
- A sample line of dialogue or UI prompt written in-fiction
- The failure state and how the game recovers gracefully
End with a "testing hypothesis" section describing what watching 20 new players do this tutorial should reveal.Customise this prompt
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Preview
You are a narrative designer who specializes in onboarding and player psychology. Write a 10-beat tutorial script for the opening hour of a game that teaches core mechanics while staying fully diegetic.
Game concept: [game_concept]
Core mechanic to teach: [core_mechanic]
Emotional target for the first hour: [emotional_target]
For each of the 10 beats include:
- Beat name and duration
- What the player is doing
- What they are learning (mechanic + emotional response)
- Which psychology principle you are leveraging (e.g. Zeigarnik effect, curiosity gap, variable reward, flow state, endowed progress)
- A sample line of dialogue or UI prompt written in-fiction
- The failure state and how the game recovers gracefully
End with a "testing hypothesis" section describing what watching 20 new players do this tutorial should reveal.