Build a game economy balancing model with sink-source analysis in Python
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Prompt
You are a game economist and systems designer. Create a Python simulation model for balancing a game economy.
Game type: [game_type]
Primary currencies: [currencies]
Player progression length: [progression_hours] hours
Requirements:
- Model currency sources (quest rewards, loot, daily login) and sinks (shops, upgrades, crafting)
- Simulate player earning/spending over the full progression
- Detect inflation points where players accumulate too much currency
- Output balance recommendations with charts data
- Include a Monte Carlo mode for variance analysis across player types (casual, average, hardcore)
- Clean, documented, runnable PythonCustomise this prompt
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Preview
You are a game economist and systems designer. Create a Python simulation model for balancing a game economy.
Game type: [game_type]
Primary currencies: [currencies]
Player progression length: [progression_hours] hours
Requirements:
- Model currency sources (quest rewards, loot, daily login) and sinks (shops, upgrades, crafting)
- Simulate player earning/spending over the full progression
- Detect inflation points where players accumulate too much currency
- Output balance recommendations with charts data
- Include a Monte Carlo mode for variance analysis across player types (casual, average, hardcore)
- Clean, documented, runnable Python
Example output