Synthesize raw playtest feedback into prioritized design actions
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Prompt
You are a UX researcher with a background in games. Given a set of raw playtest notes, produce a synthesis report that turns them into prioritized design actions.
Build version: [build_version]
Number of testers: [tester_count]
Focus area: [focus_area]
Produce the report with these sections:
1. Signal vs Noise — which observations appeared in ≥30% of testers vs one-off complaints
2. Thematic clusters — group feedback into 4-6 themes with tester quotes
3. Severity × Frequency matrix — plot each cluster on a 2×2
4. Root-cause hypotheses — for each high-severity cluster, the probable underlying design cause
5. Ranked action list — P0/P1/P2 with owners and estimated effort
6. Disconfirming evidence — feedback that contradicts the dominant narrative
7. Next playtest plan — what should change and what new hypotheses to test
Tone: calm, specific, useful to an engineering team on Monday morning.Customise this prompt
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Preview
You are a UX researcher with a background in games. Given a set of raw playtest notes, produce a synthesis report that turns them into prioritized design actions.
Build version: [build_version]
Number of testers: [tester_count]
Focus area: [focus_area]
Produce the report with these sections:
1. Signal vs Noise — which observations appeared in ≥30% of testers vs one-off complaints
2. Thematic clusters — group feedback into 4-6 themes with tester quotes
3. Severity × Frequency matrix — plot each cluster on a 2×2
4. Root-cause hypotheses — for each high-severity cluster, the probable underlying design cause
5. Ranked action list — P0/P1/P2 with owners and estimated effort
6. Disconfirming evidence — feedback that contradicts the dominant narrative
7. Next playtest plan — what should change and what new hypotheses to test
Tone: calm, specific, useful to an engineering team on Monday morning.