Visualize a 48-hour game jam sprint plan as a single shareable poster
Prompt
Create a dense but readable one-poster visualization of a 48-hour game jam sprint plan that a small team can print, pin on a wall, and execute against.
Jam theme: [jam_theme]
Team size and roles: [team_roles]
Target platform for the jam build: [jam_platform]
The poster should feel like a cross between a NASA mission timeline and a Pixar storyboard — celebratory but precise. Include: a 48-hour timeline with milestone markers, per-role swimlanes, sleep/eat blocks drawn honestly, a "danger zone" where scope must be cut, a decision-gate graphic around hour 24, and a "ship checklist" strip along the bottom. Strong typographic hierarchy, minimal color palette, data-dense without feeling cramped.Customise this prompt
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Example output
A landscape-orientation poster on a warm cream background with deep navy ink and two accent colors — a bright coral for danger markers and a soft teal for rest/recovery blocks. Bold condensed serif title across the top reads "48 HOURS — GAME JAM SPRINT" with the subtitle "theme: echoes" and a small dotted world map silhouette behind it. The body is a horizontal 48-hour timeline with every hour marked, midnight gridlines emphasized. Three swimlanes run in parallel: DESIGN, CODE, ART/AUDIO, each color-coded with a small role icon on the left edge. Milestone diamonds sit on the timeline at hour 4 (concept locked), hour 12 (playable loop), hour 24 (alpha decision gate, drawn as a larger crossroads graphic with "cut scope" and "press forward" paths), hour 36 (content freeze), hour 44 (polish only), and hour 48 (submit). Honest teal blocks for two 5-hour sleep windows per person, small tea-cup icons marking meal breaks. A red-coral "danger zone" band sits between hours 30 and 36 labeled "here is where your scope dies — protect the core." Along the very bottom runs a clean ship-checklist strip with six checkbox items: builds on target platform, controls documented, no crash in first 3 minutes, intro card explains premise in 10 seconds, exit/quit works, submission form filled. A small "post-mortem" section in the top-right corner has three blank lines for the team to fill in after the jam: what worked, what didn't, what we'd cut first. The typographic hierarchy is crisp: 48pt title, 18pt section headers, 10pt timeline details. The overall feel is ambitious but calm — the poster says "we know what we're doing" rather than "we are panicking."