Design a complete achievement system visualization with earning curves and rarity
Prompt
Create a single detailed visualization that shows an entire game's achievement system at a glance — icons, unlock conditions, earn rates, and rarity curves.
Game title: [game_title]
Achievement count: [achievement_count]
Design philosophy: [design_philosophy]
The image should look like a polished design doc page or a platform achievement-browser mockup. Include: a grid of 20+ achievement icons each with unique symbolism, rarity labels (common, rare, ultra rare, legendary), estimated global earn-rate percentages as small bars, an earning curve showing the expected progression from tutorial to endgame, and a "design philosophy" panel explaining the team's stance (e.g. no missable achievements, no grind-for-grind-sake, story-first unlocks). Professional game industry aesthetic.Customise this prompt
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