Trending today

1

Job interview preparation system with mock questions and scoring

11.8K views
2

Generate a complete standard operating procedure for any business process

11.6K views
3

Pitch deck script with investor psychology at every slide

11.4K views
4

A/B test significance calculator with practical interpretation

10.9K views
5

Transform scattered notes into a polished knowledge base article

10.9K views

Creators to follow

N
nadia_ux46 followers
D
david_ops46 followers
P
priya_design45 followers
AboutTermsPrivacyHelp

© 2026 teliprompt

FR
freya_print
12 days ago•
Design

A structured design critique framework for giving feedback that actually improves work

Gemini 2.5 Pro
text output
#design-critique
#feedback
#design-process
#team-culture
Views
11.1K
Copies
2.8K
Likes
1.9K
Comments
0
Copy rate
25.0%

Prompt

You are a design director who has led critique sessions at IDEO, Pentagram, and Google. Create a comprehensive design critique framework that helps designers give [feedback_type] feedback on [design_context] projects.

The framework should include:
1. A structured format for organizing critique sessions
2. The exact questions to ask at each stage
3. Language templates — what to say and what to avoid
4. How to handle disagreements
5. Common anti-patterns in design critique
6. How to adapt the framework for async/written feedback
7. A scoring rubric for evaluating designs objectively

Make it practical and immediately usable. Include real examples, not abstract principles.

Customise this prompt

Fill in 2 variables to personalise this prompt

Preview
You are a design director who has led critique sessions at IDEO, Pentagram, and Google. Create a comprehensive design critique framework that helps designers give [feedback_type] feedback on [design_context] projects. The framework should include: 1. A structured format for organizing critique sessions 2. The exact questions to ask at each stage 3. Language templates — what to say and what to avoid 4. How to handle disagreements 5. Common anti-patterns in design critique 6. How to adapt the framework for async/written feedback 7. A scoring rubric for evaluating designs objectively Make it practical and immediately usable. Include real examples, not abstract principles.

Example output

# The Structured Design Critique Framework ## For Actionable, Constructive Feedback on Product Design --- ## The Core Principle Every piece of design feedback must answer three questions: **What is happening?** (observation), **Why does it matter?** (impact), and **What could change?** (suggestion). Feedback that skips any of these three is incomplete. --- ## Part 1: Session Structure (60 minutes) ### Phase 1 — Context Setting (5 min) The designer presents. Nobody else speaks. **Designer covers:** - What problem are we solving? (user need, not business goal) - Who are we solving it for? (specific persona, not "users") - What constraints exist? (tech, timeline, brand, accessibility) - What stage is this? (exploration, refinement, polish) - What specific feedback do I need? (overall direction, specific interaction, visual execution) **Why this matters:** Without context, reviewers optimize for the wrong things. A designer showing early explorations doesn't need pixel-level feedback. A designer showing final UI doesn't need "have you considered a completely different approach?" ### Phase 2 — Silent Review (5 min) Everyone reviews the work quietly and writes notes. No discussion. **Why this matters:** The loudest voice in the room shouldn't set the tone. Silent review ensures introverts, junior designers, and remote participants all form independent opinions before groupthink takes over. ### Phase 3 — Clarifying Questions (10 min) Questions only. No opinions disguised as questions. **Good questions:** - "Can you walk me through the user's journey from notification to this screen?" - "What did the previous iteration look like, and what changed?" - "Is the data in this prototype representative of real content?" **Bad questions (opinions in disguise):** - "Don't you think the button should be bigger?" (→ say "I'd suggest making the button more prominent because...") - "Have you considered doing it the way Spotify does?" (→ say "I've seen a pattern in Spotify that might solve the discoverability issue...") ### Phase 4 — Structured Feedback (30 min) Each reviewer shares feedback using the OIS format (Observation → Impact → Suggestion). **Template:** "I notice that [specific observation about the design]. This matters because [impact on user/business/system]. One approach could be [concrete suggestion], though there may be other solutions." **Example — Good:** "I notice the error state uses only a red border with no text explanation. This matters because colorblind users (8% of men) won't perceive the error, and even sighted users won't know what to fix. One approach could be adding an inline error message below the field with a warning icon, similar to how we handle it in the settings form." **Example — Bad:** "The error state doesn't feel right. Maybe make it more visible? I think red isn't the best choice." Why the bad example fails: "doesn't feel right" is vague, "more visible" has no criteria, and "red isn't the best choice" provides no rationale or alternative. ### Phase 5 — Synthesis & Next Steps (10 min) The designer (not the reviewers) summarizes what they heard and what they plan to do. **Designer template:** "What I'm hearing is [summary of key themes]. I'm going to [specific next actions] for the next review. The things I'm choosing NOT to address right now are [items] because [reasoning]." **Why the designer summarizes:** This prevents the facilitator or most senior person from imposing their interpretation. The designer filters the feedback through their understanding of the problem. --- ## Part 2: The Feedback Quality Rubric Rate each piece of feedback on these five dimensions (1-5): | Dimension | 1 (Poor) | 3 (Adequate) | 5 (Excellent) | |-----------|----------|---------------|----------------| | **Specificity** | "This is confusing" | "The navigation is confusing" | "The icon-only nav items on mobile lack labels, which makes the 'Collections' and 'Saved' icons indistinguishable" | | **Actionability** | "Make it better" | "Improve the hierarchy" | "Increase the heading size to 24px and reduce the metadata to 12px to create a 2:1 size ratio" | | **Rationale** | No reason given | "Users might struggle" | "In our last usability test, 3/5 participants missed this CTA because it looked like a text link" | | **Objectivity** | "I don't like blue" | "Blue might not work here" | "The blue CTA has a 2.8:1 contrast ratio against this background, below WCAG AA's 4.5:1 requirement" | | **Scope-awareness** | Pixel feedback on wireframes | Somewhat matched to stage | Feedback perfectly calibrated to the design's current stage | **Minimum acceptable score: 3 average across all dimensions.** Any feedback scoring 1 on any dimension should be rephrased before delivery. --- ## Part 3: Anti-Patterns to Eliminate **1. The Seagull** — Swoops in, makes noise, leaves. Gives vague feedback with no follow-up. → Fix: Require OIS format. No observation without impact and suggestion. **2. The Pixel Police** — Gives polish-level feedback on exploration-stage work. → Fix: Phase 1 context setting explicitly states the design stage. Facilitator redirects off-stage feedback. **3. The Competitor Fetishist** — "Notion does it this way. Linear does it this way." → Fix: Competitor references are welcome only if accompanied by: what specific problem does their approach solve, and does our user have the same problem? **4. The Stack Ranker** — Turns critique into a voting session. "I prefer option A." → Fix: Never vote on options. Instead, articulate what each option does well and where each falls short. Let the designer synthesize. **5. The Silent Vetoist** — Says nothing in critique, then blocks the design later. → Fix: Everyone must contribute at least one piece of feedback. Silence is not consent. --- ## Part 4: Adapting for Async/Written Feedback When critique happens in Figma comments, Slack, or docs: **Structure your written feedback:** ``` CONTEXT: What screen/flow I'm reviewing, how long I spent STAGE CHECK: My understanding of what stage this is (check me if wrong) FEEDBACK: 1. [Observation] → [Impact] → [Suggestion] 2. [Observation] → [Impact] → [Suggestion] STRENGTHS (always include at least one): - What's working well and why QUESTIONS: - Things I need clarified before giving more feedback ``` **Async rules:** - Never use reaction emoji as feedback (a thumbs-up is not a critique) - Pin your comment to a specific frame or element in Figma - Indicate severity: 🔴 blocks shipping, 🟡 should address, 🟢 nice to have - Respond within 24 hours — stale feedback is useless feedback - If your feedback requires discussion, say "let's sync" — don't start a thread war --- ## Part 5: Handling Disagreements When two reviewers disagree: 1. **Name the disagreement explicitly.** "It sounds like Alex thinks the modal is the right pattern and Jordan thinks inline expansion is better." 2. **Identify the underlying value difference.** Usually disagreements stem from different priorities: speed vs. safety, simplicity vs. power, consistency vs. optimization. 3. **Ask: what would settle this?** Often it's a usability test, analytics data, or a technical constraint that neither party has checked. 4. **If no data exists:** The designer decides. It's their work, they own the outcome, and they should make the call. Document the disagreement and revisit after ship. **Never resolve design disagreements by committee vote or by seniority.** The most senior person's opinion is not automatically correct — but neither is the most junior person's. Resolve with evidence, or defer to the owner.

Related prompts

Write a detailed icon set design brief with technical specificationsby @diego_illust
Design
Generate logo concepts with mood board descriptions for a new brand identityby @riley_brand
Design
Get expert typography pairing recommendations with use cases and rationaleby @hana_typo
Design
Build a complete brand identity system from your core values and missionby @sasha_3d
Design